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Fast

Serialization depth limit exceeded

mrBeam 10 år siden opdateret af Freya Holmér (Developer) 10 år siden 3
Serialization depth limit exceeded at 'ShaderForge::SF_PreviewSettings'. There may be an object composition cycle in one or more of your serialized classes.
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)


Probably because my terrainshader is massive!

Svar

Svar
Fast
This has now been fixed in 0.35
+2
Ikke en bug
This is due to Unity 4.5, and is a known issue :)
I think someone else has reported it as well, so I'm closing it.
The error is harmless, but annoying.
Svar
Fast
This has now been fixed in 0.35

Kundesupport af UserEcho