0
Naprawione

Serialization depth limit exceeded

mrBeam 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3
Serialization depth limit exceeded at 'ShaderForge::SF_PreviewSettings'. There may be an object composition cycle in one or more of your serialized classes.
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)


Probably because my terrainshader is massive!

Odpowiedź

Odpowiedź
Naprawione
This has now been fixed in 0.35
+2
To nie jest błąd
This is due to Unity 4.5, and is a known issue :)
I think someone else has reported it as well, so I'm closing it.
The error is harmless, but annoying.
Odpowiedź
Naprawione
This has now been fixed in 0.35