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(Mac) Refraction Shader Setup (Y axis)

tom3d hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1

Looking at your Refraction shader setup it seems as Y is inverted? The result as seen in the screenshot is upside down. 

Respuesta

Respuesta
Solucionado

It's an OpenGL issue, will look into it :)


Edit: This is now fixed in alpha 0.13

Planeado

It's an OpenGL issue, will look into it :)

Excellent! Thanks mate :)

Respuesta
Solucionado

It's an OpenGL issue, will look into it :)


Edit: This is now fixed in alpha 0.13