+1
Voltooid

Panning around the graph on ALT+MMB/MMB/Q+LMB

Andrei Nadin 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 1

Perhaps limit panning the graph to ALT+MMB or MMB? or q+LMB so we can have LMB+Drag to multi-select

Antwoord

Antwoord
Voltooid
My general reasoning is that the most accessible button (LMB in this case) should probably be assigned to the most common action. I believe panning the camera is more common than node selection. Anyhow, this is perhaps something that the user should be able to specify themselves in some config :)

Edit: As of Beta 0.15 you can pan using MMB
Under review

My general reasoning is that the most accessible button (LMB in this case) should probably be assigned to the most common action. I believe panning the camera is more common than node selection. Anyhow, this is perhaps something that the user should be able to specify themselves in some config :)

Yeah it would be good to be able to config that, just because the most common way of panning in Unity is MMB and dragging a box around nodes to select and move really is an almost unconscious action and so keeps surprising me when the canvas pans.

Antwoord
Voltooid
My general reasoning is that the most accessible button (LMB in this case) should probably be assigned to the most common action. I believe panning the camera is more common than node selection. Anyhow, this is perhaps something that the user should be able to specify themselves in some config :)

Edit: As of Beta 0.15 you can pan using MMB