Your comments

Hi, thanks, a followup to this (old) question: would there be a way to do a fully transparent shader that would receive shadows? I mean material that is not sometimes opaque and sometimes transparent - everything can be transparent, invisible - but those spots that a shadow hits would show the shadow... Hope you understand what I mean. I'm trying to do this with Shader Forge, but either I suck at it or then whenever I try to do fully transparent in any way or other, shadows are no longer projected.