Shader Forge
ES
English (EN)
Русский (RU)
Español (ES)
Français (FR)
Deutsch (DE)
Nederlands (NL)
Íslenska (IS)
Eesti (ET)
Қазақша (KK)
Українська (UK)
Dansk (DA)
Català (CA)
Polski (PL)
Iniciar sesión / Darse de alta
ES
English (EN)
Русский (RU)
Español (ES)
Français (FR)
Deutsch (DE)
Nederlands (NL)
Íslenska (IS)
Eesti (ET)
Қазақша (KK)
Українська (UK)
Dansk (DA)
Català (CA)
Polski (PL)
Iniciar sesión / Darse de alta
Perfil de usuario
Peter Dörr (X-Super-Turboloser
Tus comentarios
Refraction has wrong depth
Don't know, if this Issue has been fixed in any new Version. In 1.30, I think it is not. Showing the same Effect in this Scene - a "Stick" of Dirt raising from Water, which is using Refraction for 'Special Effects'. Right below the Stick, the submerged Part is rendered quite nicely. Behind the Stick, the Refraction does still refract the Stick, which is not supposed to happen.
Since Holmér already anounced, that this Issue is probably a tricky one and might need some (a lot) more Time to fix: is anyone out there, which was smart enough to figure out a Solution?
hace 7 años
Servicio de atención al cliente
por UserEcho
Peter Dörr (X-Super-Turboloser
0,1
Registrado:
hace 7 años
Última actividad:
hace 7 años
Menú de usuario
0
Temas
1
Comentarios