Shader Forge
PL
English (EN)
Русский (RU)
Español (ES)
Français (FR)
Deutsch (DE)
Nederlands (NL)
Íslenska (IS)
Eesti (ET)
Қазақша (KK)
Українська (UK)
Dansk (DA)
Català (CA)
Polski (PL)
Zaloguj się/Zarejestruj się
PL
English (EN)
Русский (RU)
Español (ES)
Français (FR)
Deutsch (DE)
Nederlands (NL)
Íslenska (IS)
Eesti (ET)
Қазақша (KK)
Українська (UK)
Dansk (DA)
Català (CA)
Polski (PL)
Zaloguj się/Zarejestruj się
Profil użytkownika
Peter Dörr (X-Super-Turboloser
Twoje komentarze
Refraction has wrong depth
Don't know, if this Issue has been fixed in any new Version. In 1.30, I think it is not. Showing the same Effect in this Scene - a "Stick" of Dirt raising from Water, which is using Refraction for 'Special Effects'. Right below the Stick, the submerged Part is rendered quite nicely. Behind the Stick, the Refraction does still refract the Stick, which is not supposed to happen.
Since Holmér already anounced, that this Issue is probably a tricky one and might need some (a lot) more Time to fix: is anyone out there, which was smart enough to figure out a Solution?
7 lat temu
Customer support service
by UserEcho
Peter Dörr (X-Super-Turboloser
0,1
Zarejestrowany:
7 lat temu
Ostatnia aktywność:
7 lat temu
Menu użytkownika
0
Wątki
1
Komentarze