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Great to hear.  Again, thank you for all your hard work.  It's very, very appreciated!
This is also blocking my team on creating a few shaders that use vertex offset and gloss/spec since we're currently forced to make them forward rendered, which breaks them in a deferred rendering environment on some machines.
Sorry for getting back to this so late.  This wasn't an issue after reinstalling SF.  
Also, one other note.  The shader works fine if nothing is plugged into the specular or gloss channels.
Turns out there were some other loose assets in my project.  After a fresh install everything is working as expected.  Thank you!
I'll check both of these today and respond.  Thank you!