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Just realized it was because the alpha clip was used... not sure why this is causing issues. If you turn off dithering with alpha clip then it works. But as soon as you open the shader again it breaks.
I created a new shader from scratch and it apparently has fixed the problem. Not sure what was happening though.
Wouldn't let me edit... the above shader has a problem.

When you create the shader it's fine, but if you open it up again to edit it in shader forge it adds dithering which completely breaks the shader.

You can turn off dithering which makes the shader work again, but if you open it again in shader forge it will break again by adding dithering.
If you actually hooked up this network you would see that it doesn't work. The particles appear dotted and strange looking.

I'm assuming because the alpha is an image sequence but I don't know if that is the case.

This same particle with Unity's default Premultiplied Alpha particle shader looks as it should... i.e the particles appear as a cloud sequence not as dotted with artifacts.
Thanks for the help.

I kind of have it working, although I think it may be setup wrong.

Here's what I have so far.

Ahhh ok thanks, yeah I didn't even see it highlighted before.
When I press select a window pops up. If I try to go back and click on the node with the texture the window goes away.

So how exactly do you "highlight" the texture?
Where is the name of the texture in the node?

I would love to be able to see the name and search for it... so please enlighten me.