Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

Need support for IBL gloss (specular reflection blurring)

Bryan Koszoru fa 11 anys updated by Freya Holmér (Developer) fa 11 anys 2
0
Under review

Sphere Mask

泉隆二 fa 11 anys updated by Freya Holmér (Developer) fa 11 anys 3
0
Under review

Longer value slider on an inspector (custom value slider )

Soaring Simulator fa 11 anys actualitzat fa 11 anys 2
0
Declined

Hand Drawn Shaders

Edwon fa 10 anys updated by Freya Holmér (Developer) fa 10 anys 1
0
Under review

double sided

vincent fa 11 anys updated by Freya Holmér (Developer) fa 11 anys 8
0
Declined

Minimap / shader overview

Vaclav fa 9 anys actualitzat fa 9 anys 3
0
Fixed

Multiplying UV coordinates doesn't stick

zoltan erdokovy fa 11 anys updated by Freya Holmér (Developer) fa 10 anys 4
0
Fixed

NullReferenceException

mrBeam fa 11 anys updated by Freya Holmér (Developer) fa 11 anys 1
0

multiply ,power

vincent fa 10 anys 0