Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Clamp - null error

mrBeam 10 years ago 0
0
Fixed

Preview not work after blend mode switch

H92 8 years ago updated by Freya Holmér (Developer) 8 years ago 4
0

Unity 5 Vertex Animation Error

binaryprogrammer 9 years ago updated 9 years ago 1
0
Under review

DepthBlend doesn't work with orthographic cameras.

Scottp 9 years ago updated by Tony C 7 years ago 4
0
Completed

One On

Lazlo Bonin 9 years ago updated by Freya Holmér (Developer) 9 years ago 1
0
Not a bug

Displacement doesn't work with normal direction

Dickie McCarthy 9 years ago updated by Freya Holmér (Developer) 9 years ago 3
0

Hall of mirrors bug when using refraction.

Ryan 10 years ago 0
0
Completed

depth biased alpha

crowsfield CO 10 years ago updated by Freya Holmér (Developer) 10 years ago 2
0
Completed

Using a convolution matrix in shader forge

Brad Hammond 8 years ago updated by Fabio Franconeri 8 years ago 2
0
Under review

Alpha texture

Jairo Baldán 10 years ago updated by Freya Holmér (Developer) 10 years ago 2