Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

SF Albedo and Specular are brighter than Standard

Yuri Snitko vor 9 Jahren aktualisiert vor 9 Jahren 2
0
Fertiggestellt

shortcuts

vincent vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 3
0
Fertiggestellt

UV Panner

Michael Ballentine vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 3
0

variable Time used without having been completely initialized at line 75

Maestro Pivetta vor 9 Jahren aktualisiert vor 9 Jahren 1
0
Fertiggestellt

"Always Visible" - shader possible?

grmpf vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
0
Wird überprüft

Direct 3D11 Shader not being rendered in Game view (only scene view)

Julian Allescher vor 9 Jahren aktualisiert vor 9 Jahren 2
0

ctrl-c in fallback shader name field causes error

Troy Walker vor 11 Jahren aktualisiert vor 11 Jahren 1
0
Wird überprüft

NodePreview =/= 3D Preview?

Julian Allescher vor 9 Jahren aktualisiert vor 9 Jahren 2
0
Not a bug

Texture on my custom hi-poly sphere maps with strange splits and holes in the poles

Steve Sedlmayr vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 4
0
Fixed

Wrap lighting is broken when using PBL

Andrei Nadin vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 8