Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

How to do Ramp lit, with transparency and rim lighting

C E Hayes vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 2
0
Fertiggestellt

Deferred Pre-Pass & Lightmap support

BecomingAt. vor 11 Jahren aktualisiert von Fabio Ilacqua vor 10 Jahren 17
0
Fixed

Alpha 0.16 - shader forge freezing 100% of the time

Marc vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 7
0
Fixed

Normal Direction using Perturbed when unchecked

rcalt2vt vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 11
0
Fertiggestellt

Camera forward vector node

Germain vor 10 Jahren aktualisiert vor 10 Jahren 5
0
Not a bug

Depth Blend node doesn't work in Unity 5 Personal Edition

Jairo Baldán vor 10 Jahren aktualisiert von Maxim Tkachenko vor 10 Jahren 11
0
Not a bug

Procedural mesh incompatible with ShaderForge

Igniuss vor 9 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 2
0
Wird überprüft

Change current shader

ninjacharlie vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0