Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1

Bug with transmission

JVraven hace 7 años 0
+1

Mixed lighting substractive and shadow mask broken on player only

guirimarc hace 7 años actualizado hace 7 años 0
+1

"Light Dir" undefined when used as input for "Outline Width"

Bryan hace 7 años 0
+1

Lightmapping + Directional Light not working in forward

niklas hansson hace 7 años 0
+1
En revisión

Error initialising SF on Unity2017

Peter Tyldesley hace 7 años actualizado por Freya Holmér (Developer) hace 7 años 3
+1

Displacement and Depth

moxi299 hace 7 años actualizado por KlutoTek hace 7 años 1
+1

"Write to Depth buffer" unchecks itself when Opacity is set.

Clement hace 7 años 0
+1

Grab pass + VR is broken in Unity 2017

tzmtnh hace 7 años 0
+1

shaderforge.dll uses obsolete Unity API

GDrew hace 7 años 0