Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

why discontinued SF ??

zhuoyikang hace 6 años 0
0

HDSRP support and already created shader conversion

holikri hace 6 años 0
0

pattisfood

pattisfood hace 6 años 0
0

Distribution of created shader file

kullboys hace 7 años 0
0

Why there is a line

V PC hace 7 años actualizado hace 7 años 1
0

PBR shader dosen't work on iOS device

聂志境 hace 7 años actualizado hace 7 años 2
0

Opacity clip material renders black on 2017.2 for iOS

baroquedub hace 7 años actualizado hace 7 años 1
0

Wind Zone value

Matthew Murchison hace 7 años actualizado hace 7 años 0
0

Connecting a 'Face Sign' node to a tree which outputs to 'Vertex Offset' causes shader error.

Devin Cory hace 7 años actualizado hace 7 años 1
0

Linking "impossible" nodes makes shader un-openable

Gabe Newell hace 7 años 0