Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Dirt lens effect on a surface with transparency and blend mode.

r cabo hace 10 años 0
0
COMPLETADO

The ability to feed RGB(a?) into the texture2d node aside from just a texture asset.

Kevin Comerford hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 16
0
No es un bug

Material property block is used to modify these values

Dmitriy Dubovskiy hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 1
0
COMPLETADO

Possibility to hide cables of relay nodes

BecomingAt . hace 10 años actualizado por Freya Holmér (Developer) hace 9 años 19
0
No es un bug

output area is missing

bhcmegstan hace 11 años actualizado por Freya Holmér (Developer) hace 10 años 5
0
No es un bug

annoying warning in Unity after shader compiling in SF

synapsemassage hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 5
0
En revisión

have the ability to work with graphs for non-destructive workflow

Troy Walker hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 3
0
Solucionado

Error when masking refraction with a depth node

robert briscoe hace 11 años actualizado por JVraven hace 9 años 3
0
No es un bug

Depth Blend Problem

Dale Ward hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
0
COMPLETADO

PBL shader goes pink as soon as metallic gets connected - viewReflectDirection not declared

msperling hace 10 años actualizado por Giuseppe “Pino” De Francesco hace 10 años 6