Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

ShaderForge materials are black on Android Cardboard Build

pkauffold il y a 7 ans 0
0

Rendering messes up when loading a SF shader

vaxkun il y a 7 ans 0
0

bake Lightmap , no Specular

zhixuan yang il y a 7 ans mis à jour il y a 7 ans 2
0

Direct3D error when building game.

Dustbrother il y a 7 ans 0
0

You have nodes with conflicting names ERROR

digimbyte il y a 7 ans 0
0

Shader cannot be opened anymore in SF!

Gekigengar il y a 7 ans mis à jour il y a 7 ans 1
0
À l'étude

Need to be able to select the UV channel for tangent and binormal nodes

ANTON il y a 7 ans mis à jour par Freya Holmér (Developer) il y a 7 ans 1
0
Corrigé

Won't display shader nodes anymore

Gabe Newell il y a 7 ans mis à jour il y a 7 ans 3
0

Object scale not negative?

Gabe Newell il y a 7 ans 0