Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Corrigé

index error

Michael Howell il y a 11 ans mis à jour par Luca Eberhart il y a 10 ans 9
0
Terminé

atan2 without discontinuity

TheMasonX il y a 9 ans mis à jour il y a 9 ans 8
0
À l'étude

Translucent Shadows

Subtle 1rony il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 1
0
À l'étude

mac deffered

vincent il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 3
0
Terminé

Opening shaders in .29 and .30, and other bugs

chris barker il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 2
0
À l'étude

rendertexture uv flipped

Jeong Minu il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 1
0
Écarté

Trouble making NGUI shaders. Bug?

William Mauritzen il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 1
0
À l'étude

Changing ambient sources (lighting) worked for custom lighting in Unity 5!

Jordan Gabrielle il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 3
0
Écarté

Add precision control of computations. Fixed, half, and float.

Rubén Garcia il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 1