Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

Skyshop nodes in Shaderforge v1.25 --unity 5

Lorence Buzon 9 years ago updated by Freya Holmér (Developer) 9 years ago 1
0
Under review

SDK for Shader Forge

Caliban Morval 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Under review

Tessellation with the new "Keep quads" option.

Rubén Garcia 10 years ago updated 10 years ago 2
0
Not a bug

Visible Border when using dual lightmaps

vvv 11 years ago updated by Freya Holmér (Developer) 10 years ago 4
0

Undo exception

H92 9 years ago 0
0
Not a bug

OSX delete node non standard use of delete + fn key

Goldfinger 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
0
Completed

Quickly take screenshot of entire node grid at appropriate resolution

dylanvail 11 years ago updated by Freya Holmér (Developer) 11 years ago 4
0
Fixed

Refraction not working

Gern Blanston 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0
Completed

Reflection Vector Request Like In UDK

bhcmegstan 11 years ago updated by selena4u 10 years ago 26