Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Completed

value parameters

vincent 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0
Completed

Matrix Support for Multiply?

Brian Hall 11 years ago updated by Aaron Meyers 8 years ago 9
0
Not a bug

How do I use depth blend?

MisterTelecaster 10 years ago updated by Freya Holmér (Developer) 10 years ago 9
0
Fixed

Switching between shaders can delete all connections / wreck preview window

colin 11 years ago updated by Freya Holmér (Developer) 11 years ago 4
0
Completed

how to mask speular ambient light?

mikichen 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0

Open in Shader Forge button

cfell 10 years ago 0
0
Not a bug

Properties Value Limitation

Marinos 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Declined

You should be able to open two or more Shader Forge windows synchronically

Тарзанбек Мухамедод 11 years ago updated 11 years ago 2
0
Declined

Sharpness Map

GURKAN SAYIN 10 years ago updated by Freya Holmér (Developer) 10 years ago 1