Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

Use both Scroll and curser position for quickpicker

Kajfa 11 years ago updated 11 years ago 2
0
Fixed

A0.08 - object set to receive shadows is receiving ALL shadows

Marc 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
0
Fixed

Refraction and LUT color correction

Papetura 10 years ago updated by Freya Holmér (Developer) 10 years ago 4
0
Not a bug

Terrain Shader Textures Blurry compared to Default.

Jordan Gabrielle 10 years ago updated 10 years ago 8
0
Under review

Null reference exception (maybe too much nodes ?)

Jonathan Lefebvre 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0

DX11 Depth Maps are offset to color output

Felix Herbst 10 years ago 0
0
Completed

self illumination

krazor 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Fixed

First time load problem

marko permanto 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0
Under review

Sometimes, deleting nodes take forever

Zylber Bill 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Declined

Refraction mask

Artur Magomedov 11 years ago updated by Sam Walz 9 years ago 3