Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Driving opacity clip with NdotL

Ocean Quigley 10 years ago updated 10 years ago 1
0
Declined

Volumetric Zones

William Hamilton 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
0
Completed

Sliders affect values even when not connected? Compile issue?

C E Hayes 11 years ago updated by Freya Holmér (Developer) 11 years ago 4
0

Instruction counters are not working with unity 4.5.5f1

Monkee 10 years ago 0
0
Fixed

Adding Emission leads to Error

nighthammer 12 years ago updated by Freya Holmér (Developer) 12 years ago 1
0
Not a bug

Skyshop nodes in Shaderforge v1.25 --unity 5

Lorence Buzon 9 years ago updated by Freya Holmér (Developer) 9 years ago 1
0
Under review

SDK for Shader Forge

Caliban Morval 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Under review

Tessellation with the new "Keep quads" option.

Rubén Garcia 10 years ago updated 10 years ago 2
0
Not a bug

Visible Border when using dual lightmaps

vvv 11 years ago updated by Freya Holmér (Developer) 10 years ago 4
0

Undo exception

H92 9 years ago 0