Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Declined

"Geometry" node for pixel height and width of a Texture 2D? How about a RectTransform component height and width?

crustforever 9 year бұрын updated by Freya Holmér (Developer) 9 year бұрын 1
0
Fixed

index error

Michael Howell 11 year бұрын updated by Luca Eberhart 10 year бұрын 9
0
Аяқталған

atan2 without discontinuity

TheMasonX 9 year бұрын жаңартылды 9 year бұрын 8
0
Under review

Translucent Shadows

Subtle 1rony 10 year бұрын updated by Freya Holmér (Developer) 10 year бұрын 1
0
Under review

mac deffered

vincent 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 3
0
Аяқталған

Opening shaders in .29 and .30, and other bugs

chris barker 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 2
0
Under review

rendertexture uv flipped

Jeong Minu 9 year бұрын updated by Freya Holmér (Developer) 9 year бұрын 1
0
Declined

Trouble making NGUI shaders. Bug?

William Mauritzen 10 year бұрын updated by Freya Holmér (Developer) 10 year бұрын 1
0
Under review

Changing ambient sources (lighting) worked for custom lighting in Unity 5!

Jordan Gabrielle 10 year бұрын updated by Freya Holmér (Developer) 10 year бұрын 3
0
Declined

Add precision control of computations. Fixed, half, and float.

Rubén Garcia 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 1