Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Dirt lens effect on a surface with transparency and blend mode.

r cabo 10 year бұрын 0
0
Аяқталған

The ability to feed RGB(a?) into the texture2d node aside from just a texture asset.

Kevin Comerford 10 year бұрын updated by Freya Holmér (Developer) 10 year бұрын 16
0
Not a bug

Material property block is used to modify these values

Dmitriy Dubovskiy 10 year бұрын updated by Freya Holmér (Developer) 10 year бұрын 1
0
Аяқталған

Possibility to hide cables of relay nodes

BecomingAt . 10 year бұрын updated by Freya Holmér (Developer) 9 year бұрын 19
0
Not a bug

output area is missing

bhcmegstan 11 year бұрын updated by Freya Holmér (Developer) 10 year бұрын 5
0
Not a bug

annoying warning in Unity after shader compiling in SF

synapsemassage 10 year бұрын updated by Freya Holmér (Developer) 10 year бұрын 5
0
Under review

have the ability to work with graphs for non-destructive workflow

Troy Walker 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 3
0
Fixed

Error when masking refraction with a depth node

robert briscoe 11 year бұрын updated by JVraven 9 year бұрын 3
0
Not a bug

Depth Blend Problem

Dale Ward 11 year бұрын updated by Freya Holmér (Developer) 11 year бұрын 0
0
Аяқталған

PBL shader goes pink as soon as metallic gets connected - viewReflectDirection not declared

msperling 10 year бұрын updated by Giuseppe “Pino” De Francesco 10 year бұрын 6