Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fixed

Output from Clamp Node Erroneous?

alannoon 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
0
Planned

Bug(s) related to zooming

BecomingAt . 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 7
0
Voltooid

block/grey specular/gloss on shader while in lambert mode.

hugobeyer 12 jaar geleden bijgewerkt door Freya Holmér (Developer) 12 jaar geleden 0
0

Panner makes shader invisible - SF 1.21

alvar 10 jaar geleden bijgewerkt 10 jaar geleden 1
0
Declined

Unreal-style Height-Based Vertex Painting?

Kyle B 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 1
0
Voltooid

Assemble function ?

信輝 許 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
0
Voltooid

Dot product Normalized option

Beck Sebenius 12 jaar geleden bijgewerkt door Freya Holmér (Developer) 12 jaar geleden 0
0
Not a bug

Correct Network for Particle System

JamieC 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 3
0
Under review

Shaders Not Working With Dynamic GI

The Vision 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 2
0
Fixed

Multiplying a two component color with a three component color breaks shaders

robert briscoe 12 jaar geleden bijgewerkt door Freya Holmér (Developer) 12 jaar geleden 6