Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fixed

Vertex Positioning - Billboard Issue with resetting object scale

sf_user 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 2
0
Voltooid

It should be possible to modify Depth texture UVs in the Depth node

David Miranda 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 7 jaar geleden 1
0
Under review

Ability to change the outline mesh face culling

Germain 10 jaar geleden bijgewerkt 10 jaar geleden 2
0
Not a bug

Shaders displaying as black

liamwelton 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 4
0
Not a bug

Alpha Channels Breaks Shader

Superdenny 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 4
0
Voltooid

alpha fade based on distance from camera

Edwon 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 3
0
Voltooid

Enable SF sky shaders to cast ambient light in unity 5

Ben Wilkinson 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 5
0

Opacity is Culling in Scene/Game Views?

Alex Sanchez 9 jaar geleden 0
0
Fixed

Changing the variable of a value node causes Shader Forge to constantly recompile - which takes quite some time

msperling 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 6
0
Fixed

Using the select texture browser for Texture2D Nodes alwyas replaces the first node, no matter which is selected

bjorn 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0