Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

why discontinued SF ??

zhuoyikang 6 jaar geleden 0
0

HDSRP support and already created shader conversion

holikri 6 jaar geleden 0
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pattisfood

pattisfood 6 jaar geleden 0
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Distribution of created shader file

kullboys 7 jaar geleden 0
0

Why there is a line

V PC 7 jaar geleden bijgewerkt 7 jaar geleden 1
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PBR shader dosen't work on iOS device

聂志境 7 jaar geleden bijgewerkt 7 jaar geleden 2
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Opacity clip material renders black on 2017.2 for iOS

baroquedub 7 jaar geleden bijgewerkt 7 jaar geleden 1
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Wind Zone value

Matthew Murchison 7 jaar geleden bijgewerkt 7 jaar geleden 0
0

Connecting a 'Face Sign' node to a tree which outputs to 'Vertex Offset' causes shader error.

Devin Cory 7 jaar geleden bijgewerkt 7 jaar geleden 1
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Linking "impossible" nodes makes shader un-openable

Gabe Newell 7 jaar geleden 0