Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Odrzucone

Vector nodes which supports inputs

hendersonandre 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 3
+1
W trakcie analizy

Unpack Normal Node

cg magic 11 lat temu Ostatnio zmodyfikowane przez Alon Tako 9 lat temu 8
+1
To nie jest błąd

Dynamic lights do not affect lightmapped surfaces

robert briscoe 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 4
+1
Naprawione

A0.04 (Mac) Docking ShaderForge and then switching layouts = broken

Andrei Nadin 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 5
+1

Value Node Limit

Deo 10 lat temu 0
+1
Odrzucone

Texture 2D And Cube Map Blur Effect

The Vision 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 6
+1
Ukończony

A0.09 - Shader Name and Path somewhere in the editor

Andrei Nadin 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
+1
Ukończony

is there something like "ObjectRaius" to control de texel density?

Deo 10 lat temu zaktualizowano 10 lat temu 2
+1
Ukończony

Cull Off in Face Culling

tanya Wiesner 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
+1

directional specular lightmaps

clagman 10 lat temu 0