Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Odrzucone

"Geometry" node for pixel height and width of a Texture 2D? How about a RectTransform component height and width?

crustforever 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 1
0
Naprawione

index error

Michael Howell 11 lat temu Ostatnio zmodyfikowane przez Luca Eberhart 10 lat temu 9
0
Ukończony

atan2 without discontinuity

TheMasonX 9 lat temu zaktualizowano 9 lat temu 8
0
W trakcie analizy

Translucent Shadows

Subtle 1rony 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0
W trakcie analizy

mac deffered

vincent 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 3
0
Ukończony

Opening shaders in .29 and .30, and other bugs

chris barker 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 2
0
W trakcie analizy

rendertexture uv flipped

Jeong Minu 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 1
0
Odrzucone

Trouble making NGUI shaders. Bug?

William Mauritzen 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0
W trakcie analizy

Changing ambient sources (lighting) worked for custom lighting in Unity 5!

Jordan Gabrielle 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3
0
Odrzucone

Add precision control of computations. Fixed, half, and float.

Rubén Garcia 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1