Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Не ошибка

SF Albedo and Specular are brighter than Standard

Yuri Snitko 9 лет назад обновлен 9 лет назад 2
0
Завершен

shortcuts

vincent 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 3
0
Завершен

UV Panner

Michael Ballentine 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 3
0

variable Time used without having been completely initialized at line 75

Maestro Pivetta 9 лет назад обновлен 9 лет назад 1
0
Завершен

"Always Visible" - shader possible?

grmpf 10 лет назад обновлен Freya Holmér (Developer) 10 лет назад 1
0
На рассмотрении

Direct 3D11 Shader not being rendered in Game view (only scene view)

Julian Allescher 9 лет назад обновлен 9 лет назад 2
0

ctrl-c in fallback shader name field causes error

Troy Walker 11 лет назад обновлен 11 лет назад 1
0
На рассмотрении

NodePreview =/= 3D Preview?

Julian Allescher 9 лет назад обновлен 9 лет назад 2
0
Не ошибка

Texture on my custom hi-poly sphere maps with strange splits and holes in the poles

Steve Sedlmayr 10 лет назад обновлен Freya Holmér (Developer) 10 лет назад 4
0
Исправлен

Wrap lighting is broken when using PBL

Andrei Nadin 11 лет назад обновлен Freya Holmér (Developer) 8 лет назад 8

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