Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Не ошибка

How to do Ramp lit, with transparency and rim lighting

C E Hayes 10 лет назад обновлен Freya Holmér (Developer) 10 лет назад 2
0
Завершен

Deferred Pre-Pass & Lightmap support

BecomingAt. 11 лет назад обновлен Fabio Ilacqua 10 лет назад 17
0
Исправлен

Alpha 0.16 - shader forge freezing 100% of the time

Marc 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 7
0
Исправлен

Normal Direction using Perturbed when unchecked

rcalt2vt 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 11
0
Завершен

Camera forward vector node

Germain 10 лет назад обновлен 10 лет назад 5
0
Не ошибка

Depth Blend node doesn't work in Unity 5 Personal Edition

Jairo Baldán 10 лет назад обновлен Maxim Tkachenko 10 лет назад 11
0

Post Effect - "#pragma multi_compile_x" breaks the shader and resets video card driver SF v1.21

Vaclav 9 лет назад 0
0
Не ошибка

Procedural mesh incompatible with ShaderForge

Igniuss 9 лет назад обновлен Freya Holmér (Developer) 9 лет назад 2
0
На рассмотрении

Change current shader

ninjacharlie 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 0

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