Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Отклонен

Vector nodes which supports inputs

hendersonandre 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 3
+1
На рассмотрении

Unpack Normal Node

cg magic 11 лет назад обновлен Alon Tako 9 лет назад 8
+1
Не ошибка

Dynamic lights do not affect lightmapped surfaces

robert briscoe 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 4
+1
Исправлен

A0.04 (Mac) Docking ShaderForge and then switching layouts = broken

Andrei Nadin 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 5
+1

Value Node Limit

Deo 10 лет назад 0
+1
Отклонен

Texture 2D And Cube Map Blur Effect

The Vision 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 6
+1
Завершен

A0.09 - Shader Name and Path somewhere in the editor

Andrei Nadin 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 0
+1
Завершен

is there something like "ObjectRaius" to control de texel density?

Deo 10 лет назад обновлен 10 лет назад 2
+1
Завершен

Cull Off in Face Culling

tanya Wiesner 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 0
+1

directional specular lightmaps

clagman 10 лет назад 0

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