Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Unity: Shader with Fresnel Effect for Gear VR, S8, Single Pass Rendering

Carsten Busold 7 лет назад 0
0

ShaderForge materials are black on Android Cardboard Build

pkauffold 7 лет назад 0
0

Rendering messes up when loading a SF shader

vaxkun 7 лет назад 0
0

bake Lightmap , no Specular

zhixuan yang 7 лет назад обновлен 7 лет назад 2
0

Direct3D error when building game.

Dustbrother 7 лет назад 0
0

You have nodes with conflicting names ERROR

digimbyte 7 лет назад 0
0

Shader cannot be opened anymore in SF!

Gekigengar 7 лет назад обновлен 7 лет назад 1
0
На рассмотрении

Need to be able to select the UV channel for tangent and binormal nodes

ANTON 7 лет назад обновлен Freya Holmér (Developer) 7 лет назад 1
0
Исправлен

Won't display shader nodes anymore

Gabe Newell 7 лет назад обновлен 7 лет назад 3
0

Object scale not negative?

Gabe Newell 7 лет назад 0

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