Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

How to do Ramp lit, with transparency and rim lighting

C E Hayes 10 років тому оновлено Freya Holmér (Developer) 10 років тому 2
0
Виконано

Deferred Pre-Pass & Lightmap support

BecomingAt. 11 років тому оновлено Fabio Ilacqua 10 років тому 17
0
Fixed

Alpha 0.16 - shader forge freezing 100% of the time

Marc 11 років тому оновлено Freya Holmér (Developer) 11 років тому 7
0
Fixed

Normal Direction using Perturbed when unchecked

rcalt2vt 11 років тому оновлено Freya Holmér (Developer) 11 років тому 11
0
Виконано

Camera forward vector node

Germain 10 років тому оновлений 10 років тому 5
0
Not a bug

Depth Blend node doesn't work in Unity 5 Personal Edition

Jairo Baldán 10 років тому оновлено Maxim Tkachenko 10 років тому 11
0

Post Effect - "#pragma multi_compile_x" breaks the shader and resets video card driver SF v1.21

Vaclav 9 років тому 0
0
Not a bug

Procedural mesh incompatible with ShaderForge

Igniuss 9 років тому оновлено Freya Holmér (Developer) 9 років тому 2
0
Under review

Change current shader

ninjacharlie 11 років тому оновлено Freya Holmér (Developer) 11 років тому 0