SF has now been discontinued - thank you for all your feedback!

Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.


If you want an up-to-date shader editor, I recommend checking out Unity's Shader Graph or Amplify Shader Editor. You can also grab the Shader Forge source code on GitHub!


For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)


// Freya Holmér

Changelog




Popular ideas 600

+74
Under vurdering

User defined nodes to encapsulate frequently used functions

elliot bentine 11 år siden opdateret af Demian Ford 2 år siden 23
+35
Under vurdering

Highlighting your inputs and outputs when clicked.

jesse 11 år siden opdateret af Demian Ford 2 år siden 9
+29
Planlagt

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 11 år siden opdateret af Otis Darko 8 måneder siden 19
+28
Under vurdering

Lightmap support for Custom Lighting Shader

CosmosTBear 10 år siden opdateret af Demian Ford 2 år siden 20
+28

texture arrays and gpu instancing.

Ablab 8 år siden opdateret af Demian Ford 2 år siden 8

Latest updates 1.364

+7

Issue with UV coordinates with multiple textures(sprites) using an atlas

Marcelo Spiezzi Raimbault 8 år siden opdateret af Niki nicole 5 timer siden 34
+7
Færdig

Ability to add comments to nodes

colin 11 år siden opdateret af Genevive Brown 3 uger siden 39
0
Færdig

How to use shader Forge achieve the roughness of fabric

Mingpo Huang 8 år siden opdateret af James Belich 3 måneder siden 4
+29
Planlagt

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 11 år siden opdateret af Otis Darko 8 måneder siden 19

Latest Fixes 667

+7
Færdig

Ability to add comments to nodes

colin 11 år siden opdateret af Genevive Brown 3 uger siden 39

I'm generating shader networks that are getting disturbingly large! Until there's the ability to zoom in and out, the only way I can think of that would allow me to organise things a bit better would be the ability to add a comment to any node -- also good for documenting what does what when making example shaders.

Svar
There are multiple ways in which you will be able to organize and view your node trees, all which are planned :)
- Zooming
- Node comments
- Area comments
- Nested nodes

Edit: A little late update; but commenting is now possible as of Beta 0.15, by right-clicking on nodes :)
0
Færdig

How to use shader Forge achieve the roughness of fabric

Mingpo Huang 8 år siden opdateret af James Belich 3 måneder siden 4

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing

Svar

Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high

0
Ikke en bug

Texures are black on android but works in unity editor.

Sine Anima 9 år siden opdateret af Fatih Barut 2 år siden 6
I made a simple Bumped Specular shader in shader forge, it´s just three texture2d and they are connected to their respective channel, diffuse, specular and normal. In the unity editor it works perfectly but when I run it on android all textures are just black.

Any Idea on how to fix this?
Svar
I see! I'll keep it in mind if anyone else get the same issue :)
0
Fast

Editor won't open in 5.6

Keenan Woodall 7 år siden opdateret af Demian Ford 2 år siden 6

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.

Youtube video

Svar

Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?

+1
Færdig

ShaderForge recreation of Standard Shader Gloss Response

George Allan 8 år siden opdateret af Demian Ford 2 år siden 11

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?

Svar

This should now be fixed in 1.27

Kundesupport af UserEcho