SF has now been discontinued - thank you for all your feedback!

Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.


If you want an up-to-date shader editor, I recommend checking out Unity's Shader Graph or Amplify Shader Editor. You can also grab the Shader Forge source code on GitHub!


For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)


// Freya Holmér

Changelog




Popular ideas 608

+74
Under review

User defined nodes to encapsulate frequently used functions

elliot bentine 11 jaar geleden bijgewerkt door Cindy Byrd 1 maand geleden 24
+35
Under review

Highlighting your inputs and outputs when clicked.

jesse 11 jaar geleden bijgewerkt door anonymous 3 week geleden 11
+29
Planned

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 11 jaar geleden bijgewerkt door Cindy Byrd 1 maand geleden 21
+28
Under review

Lightmap support for Custom Lighting Shader

CosmosTBear 11 jaar geleden bijgewerkt door Cindy Byrd 1 maand geleden 21
+28

texture arrays and gpu instancing.

Ablab 9 jaar geleden bijgewerkt door Cindy Byrd 1 maand geleden 9

Latest updates 1.373

Latest Fixes 667

+7
Voltooid

Ability to add comments to nodes

colin 11 jaar geleden bijgewerkt door Layla Madison 1 dag geleden 68

I'm generating shader networks that are getting disturbingly large! Until there's the ability to zoom in and out, the only way I can think of that would allow me to organise things a bit better would be the ability to add a comment to any node -- also good for documenting what does what when making example shaders.

Antwoord
Freya Holmér (Developer) 11 jaar geleden
There are multiple ways in which you will be able to organize and view your node trees, all which are planned :)
- Zooming
- Node comments
- Area comments
- Nested nodes

Edit: A little late update; but commenting is now possible as of Beta 0.15, by right-clicking on nodes :)
0
Voltooid

How to use shader Forge achieve the roughness of fabric

Mingpo Huang 9 jaar geleden bijgewerkt door George Williams 4 dag geleden 18

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing

Antwoord
Freya Holmér (Developer) 9 jaar geleden

Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high

0
Not a bug

Texures are black on android but works in unity editor.

Sine Anima 9 jaar geleden bijgewerkt door Fatih Barut 2 jaar geleden 6
I made a simple Bumped Specular shader in shader forge, it´s just three texture2d and they are connected to their respective channel, diffuse, specular and normal. In the unity editor it works perfectly but when I run it on android all textures are just black.

Any Idea on how to fix this?
Antwoord
Freya Holmér (Developer) 9 jaar geleden
I see! I'll keep it in mind if anyone else get the same issue :)
0
Fixed

Editor won't open in 5.6

Keenan Woodall 8 jaar geleden bijgewerkt door Demian Ford 3 jaar geleden 6

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.

Youtube video

Antwoord
Freya Holmér (Developer) 8 jaar geleden

Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?

+1
Voltooid

ShaderForge recreation of Standard Shader Gloss Response

George Allan 9 jaar geleden bijgewerkt door Demian Ford 3 jaar geleden 11

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?

Antwoord
Freya Holmér (Developer) 8 jaar geleden

This should now be fixed in 1.27