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Shader Forge's Glass-Complex breaks when Anti Aliasing is turn on
In Unity 5.5, when I have anti aliasing turn to 2x, Shader Forge's Glass-Complex breaks everything (meshes with other shaders become invisible). When AA is disabled, the Glass-Complex shader works fine. How can I fix this?
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This is likely because it's too expensive for mobile. Try turning off some features such as PBR and probes, would probably make it work again.
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This is likely because it's too expensive for mobile. Try turning off some features such as PBR and probes, would probably make it work again.