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Flickering when use Shader Forge PBL light mode with Bloom.

Tim Lee il y a 8 ans mis à jour il y a 7 ans 1

Test Environment:

Unity 5.6.1f1

Color Space: Liner

HDR: enable

MSAA: disable

Bloom: SE Natural Bloom & Dirty Lens, Post Processing Stack

Model:GP30


Shader Forge PBR:

Image 814

Unity Standard Shader:

Image 815



Solved, this is topology problem cause by original author. It is very easy to fix in 3ds Max.