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Flickering when use Shader Forge PBL light mode with Bloom.
Test Environment:
Unity 5.6.1f1
Color Space: Liner
HDR: enable
MSAA: disable
Bloom: SE Natural Bloom & Dirty Lens, Post Processing Stack
Model:GP30
Shader Forge PBR:
Unity Standard Shader:
Customer support service by UserEcho
Solved, this is topology problem cause by original author. It is very easy to fix in 3ds Max.