0
Fixed

fog

vincent vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 0

Hi, I got  a scene with a fog.(type doesn't matter) Both rocks have the same distance to the camera. The left rock is a standard bumped specular the right one a shaderforge. The problem comes when you put 2 important directional lights in the scene. (I know not preferable but I hoped it was the solution until the shaderforge shader could receive vertex light) switching the multi light to single directional also fixes the problem.(duh, but I though  I mention it ;p)Image 90

Antwort

Antwort
Fixed

Strange! Will have to look into this


Edit: This has now been fixed in alpha/beta 0.15 :)

Geplant

Strange! Will have to look into this

Antwort
Fixed

Strange! Will have to look into this


Edit: This has now been fixed in alpha/beta 0.15 :)