0
Fixed
fog
Hi, I got a scene with a fog.(type doesn't matter) Both rocks have the same distance to the camera. The left rock is a standard bumped specular the right one a shaderforge. The problem comes when you put 2 important directional lights in the scene. (I know not preferable but I hoped it was the solution until the shaderforge shader could receive vertex light) switching the multi light to single directional also fixes the problem.(duh, but I though I mention it ;p)
Vasta
Vasta
Fixed
Strange! Will have to look into this
Edit: This has now been fixed in alpha/beta 0.15 :)
Customer support service by UserEcho
Strange! Will have to look into this
Edit: This has now been fixed in alpha/beta 0.15 :)