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Solucionado
fog
Hi, I got a scene with a fog.(type doesn't matter) Both rocks have the same distance to the camera. The left rock is a standard bumped specular the right one a shaderforge. The problem comes when you put 2 important directional lights in the scene. (I know not preferable but I hoped it was the solution until the shaderforge shader could receive vertex light) switching the multi light to single directional also fixes the problem.(duh, but I though I mention it ;p)
Respuesta
Respuesta
Solucionado
Strange! Will have to look into this
Edit: This has now been fixed in alpha/beta 0.15 :)
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Strange! Will have to look into this
Edit: This has now been fixed in alpha/beta 0.15 :)