+2
W trakcie analizy

pleas add the ability to use both Opacity and Opacity clip

Viktor Komarovskikh 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 1
pleas add the ability to use both Opacity and Opacity clip, as well as in the standard shader SoftEdgeUntil
very necessary when using a GUI with DOF or under Oculus Rift / VR
W trakcie analizy
Maybe, that's a multi-pass effect that may be too tricky/time-consuming to set up at the moment