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W trakcie analizy

Ability to change the outline mesh face culling

Germain 9 lat temu zaktualizowano 9 lat temu 2
Right now, the outline option is really streamlined to create outlines and nothing else. But actually, there are a lot of things we can do with a second pass of offset geometry.

One example of something I do is create really cheap and simple shadows for some of our in-game UI gizmos (like in the following screenshot).

The only thing missing is the ability to  specify if the outline is frontface culled, or backface culled.

I realize this is a pretty specific use, but I'm just throwing the idea around. There could be tons of other things we could do with this...

Cheers!Image 298
W trakcie analizy
This probably won't make it into SF1, but SF2 should have support for multi-pass shaders, where you can specify exactly what each pass should do
Sounds good! Multi-pass shaders would kick serious ass ( not that SF isn't already...)