+1
Ukończony

color ramp

M H 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 3
I suggest a new node like blender's color ramp.
It can be able to adjust values more graphically.
For two colors, you can simply plug in two colors in A and B, and the pattern you want to put the gradient on in T :)

For more than 2 colors, you're usually better off using a texture as a color map, like this:


I see. Thank you for teaching.
But I think it's useful to add color ramp node for Toon Shading etc.
It may be a bother to make color ramp textures.
It's just the type of thing that's not really fit for being done on a shader level :)
Generating textures from SF is somewhat outside the scope of what SF does, but there might be some node-to-texture export thing at some point