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Shader creation in Shader Forge vs in unity project window
Depending on how you create the shader you get different channels left open. Opening the the shader forge window and hitting New Shader will leave you with just: Diffuse Spec Normal Emisson Alpha Alpha clip Refraction Outline width Vertex Offset
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Freya Holmér (Developer) 10 lat temu
This has now been fixed in 1.03
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