0
Fixed
Double sided Normal Map Shader create artifacts
Hi,
when I try to create a simple BlinnPhong double sided shader with diffuse, specular, transmission and normal map, the normal map create strange lighting artifacts.
Maybe because of the normal interpretation with double sided ?
Is that a bug or just a misunderstand math operation ?
when I try to create a simple BlinnPhong double sided shader with diffuse, specular, transmission and normal map, the normal map create strange lighting artifacts.
Maybe because of the normal interpretation with double sided ?
Is that a bug or just a misunderstand math operation ?
Answer
0
Answer
Fixed
Freya Holmér (Developer) 9 years ago
This has now been fixed in 1.18
Double-sided shaders are a bit of a mess. I don't think there's a bulletproof way of detecting which way a face is facing which way :(
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