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Double sided Normal Map Shader create artifacts
Jonathan Lefebvre 11 lat temu
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Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu •
3
Hi,
when I try to create a simple BlinnPhong double sided shader with diffuse, specular, transmission and normal map, the normal map create strange lighting artifacts.
Maybe because of the normal interpretation with double sided ?
Is that a bug or just a misunderstand math operation ?
when I try to create a simple BlinnPhong double sided shader with diffuse, specular, transmission and normal map, the normal map create strange lighting artifacts.
Maybe because of the normal interpretation with double sided ?
Is that a bug or just a misunderstand math operation ?
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Freya Holmér (Developer) 10 lat temu
This has now been fixed in 1.18

Double-sided shaders are a bit of a mess. I don't think there's a bulletproof way of detecting which way a face is facing which way :(
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