0
Corrigé

Double sided Normal Map Shader create artifacts

Jonathan Lefebvre il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 3
Hi,
when I try to create a simple BlinnPhong double sided shader with diffuse, specular, transmission and normal map, the normal map create strange lighting artifacts.

Maybe because of the normal interpretation with double sided ?
Is that a bug or just a misunderstand math operation ?

Solution

Solution
Corrigé
This has now been fixed in 1.18
Double-sided shaders are a bit of a mess. I don't think there's a bulletproof way of detecting which way a face is facing which way :(
Solution
Corrigé
This has now been fixed in 1.18