+2

PBR Lighting differs from Standard shader

James Thompson 8 years ago updated by Br00d 8 years ago 1

There's a clear difference under simple lights between the Standard shader and a canonical ShaderForge PBR shader using Gloss/Metallic. Why is this the case? It makes mixing the two in a scene difficult and raises concerns about the accuracy of ShaderForge's generated PBR code.